Created by Taz.
Using "RC_Core.rcm" ;Bounty hunter script ;By Tazco june 13 2012 Function Main() Player = Actor() Target = ContextActor() PName$ = Name(Player) ScriptLog("Bounty listings running by " + Pname) ChatBox$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre DialogOutPut(Player, ChatBox, "----- Please wait while list is retrived. -----") ;Open bounty master list to get names. BML$ = "Bounty Master List.Txt" Bountylist% = OpenFile(BML) If (BountyList = 0) ;write file if it is not there. avoid a server invalid steam crash WriteBM$ = WriteFile(BML) CloseFile(WriteBM) CloseFile(Bountylist) CloseDialog(Player, ChatBox) ChatBox$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre DialogOutPut(Player, ChatBox, "There is no bountys avalible at this moment. Please try back later.") DialogInput(Player, ChatBox, "Close") CloseDialog(Player, ChatBOx) Return EndIf CloseFile(Bountylist) ;close file ;------------------------------------------------------------------------------------------ ;Count players in list. BML$ = "Bounty Master List.Txt" MasterBountylist% = OpenFile(BML) ListCount% = 0 Repeat DoEvents(10) ListCount% = ListCount + 1 ReadLine(MasterBountylist) EndOfFile% = Eof(MasterBountylist) Until(EndOfFile = 1) CloseFile(MasterBountylist) ;close file ;------------------------------------------------------------------------------------------ CloseDialog(Player, ChatBox) ChatBox$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre DialogOutPut(Player, ChatBox, "----- Writing bounty list. -----") If (ListCount <= 10) ;if bountys is under 10. ChatBox1$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre BML$ = "Bounty Master List.Txt" MasterBountylist1% = OpenFile(BML) NewListCount% = ListCount Repeat ;write list of bountys DoEvents(10) NewListCount% = NewListCount - 1 NewRead$ = ReadLine(MasterBountylist1) DialogOutPut(Player, ChatBox1, + NewRead) Until (NewListCount = 0) CloseFile(MasterBountylist1) ;close file CloseDialog(Player, ChatBox) EndIf If (ListCount >= 11) ;if bounty list is 11 or more. ChatBox1$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre BML$ = "Bounty Master List.Txt" MasterBountylist1% = OpenFile(BML) NewListCount% = ListCount CountTimes% = 0 Repeat DoEvents(10) CountTimes% = CountTimes + 1 NewListCount% = NewListCount - 1 NewRead$ = ReadLine(MasterBountylist1) DialogOutPut(Player, ChatBox1, + NewRead) If (CountTimes = 9) ; give option to add name or continue with list. CloseDialog(Player, ChaBox) ChatBox$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre DialogOutPut(Player, ChatBox, "Would you like to enter one of these names or keep looking?") POption% = DialogInput(Player, ChatBox, "Enter name,Keep looking") If (POption = 2) ;Close and reopen chatbox1 to display the next page of names. CloseDialog(Player, ChatBox1) ChatBox1$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre EndIf If (POption = 1) ;open input so player can type name. CloseDialog(Player, ChaBox) ChatBox$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre DialogOutPut(Player, ChatBox, "Please input the name of player from the list behind this one.") EndIf EndIf EndOfFile% = Eof(MasterBountylist1) If (EndOfFile = 1) ;at end of list give option to add name or cancel. EndIf Until(NewListCount = 0) EndIf ;----------------------------------------------------------------------------------------------------------------------------------------- ;Continue with bounty list. ChatBox$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre DialogOutPut(Player, ChatBox, "Enter a name from the list, Note move the window to see list if need be.") NamePick$ = Input(Player, "Listed name", "", 0) ;Check if name entered has a bounty Namelisted1$ = + NamePick + " Bounty.Txt" Bountylist21% = OpenFile(Namelisted1) If (Bountylist21 = 0) CloseFile(Bountylist21) CloseDialog(Player, ChatBox) ChatBox$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre DialogOutPut(Player, ChatbOx, "Name entered was not found, please try again.") DialogInput(Player, ChatBox, "Close") CloseDialog(Player, ChatBox) CloseDialog(Player, ChatBox1) Return EndIf ;--------------------------------------------------------------------------------------------------------------------------------- ;Check Actor Repeat ActorFound$ = FindActor(NamePick, 3) ;find actor set to find npc as well Doevents(10) ; OutPut(Player, "name finding is " + ActorFound) If (ActorFound = 0) ;end loop if player not found CloseDialog(Player, ChatBox) ChatBox$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre DialogOutPut(Player, ChatBox, "Player name not found.") DialogInPut(Player, ChatBox, "Close") CloseDialog(Player, ChatBox) CloseDialog(Player, ChatBox1) PlayerFound = 1 Return EndIf Until (ActorFound >= 1) ;--------------------------------------------------------------------------------------------------------------------------------- CloseDialog(player, ChatBox) CloseDialog(player, ChatBox1) ChatBox$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre DialogOUtpUt(Player, ChatBox, "----- Please wait while some info on the bounty is collected.-----") BountyZone$ = ActorZone(ActorFound) BountyOnline% = PlayerInGame(ActorFound) ;Check if bounty is online. If (BountyOnline = 1) ;bounty online BountyIsOnline$ = "Online" ;set to one for bounty online EndIf If (BountyOnline = 0) ;bounty online IsHuman1% = ActorIsHuman(ActorFound) If (IsHuman1 = 1) BountyIsOnline$ = "Offline" ;bounty is offline Else BountyIsOnline$ = "NPC" ;bounty is an NPC EndIf EndIf ;get bounty current zone BountyZone$ = ActorZone(ActorFound) ;get bounty faction check Bountyfaction$ = HomeFaction(ActorFound) ;get player facton InfoPlayerfaction$ = HomeFaction(Player) ;Faction Calc If (Bountyfaction = InfoPlayerfaction) ;if player and bounty are same faction NewFactionHum$ = "Humans" NewFactionEv$ = "Evil Humans" GmFaction$ = "GmOn" If (Bountyfaction = NewFactionHum) If (InfoPlayerfaction = NewFactionHum) FactionMsg$ = "You are the same faction and will take a rep loss, if you complete this bounty." EndIf If (InfoPlayerfaction = NewFactionEv) FactionMsg$ = "You are not the same faction and will take a rep gain to your faction, if you complete this bounty." EndIf If (InfoPlayerfaction = GmFaction) FactionMsg$ = "Your a gm leave the normal players alone, or take a gm bounty quest." EndIf EndIf EndIf If (Bountyfaction = NewFactionEv) If (InfoPlayerfaction = NewFactionEv) FactionMsg$ = "You are the same faction and will take a rep gain, if you complete this bounty." EndIf If (InfoPlayerfaction = NewFactionHum) FactionMsg$ = "You are not the same faction and will take a rep gain to your faction, if you complete this bounty." EndIf If (InfoPlayerfaction = GmFaction) FactionMsg$ = "Your a gm leave the normal players alone, or take a gm bounty quest." EndIf EndIf If (Bountyfaction = GmFaction) If (InfoPlayerfaction = NewFactionHum) FactionMsg$ = "Bounty is on a gm and you will be unable to kill them." EndIf If (InfoPlayerfaction = NewFactionEv) FactionMsg$ = "Bounty is on a gm and you will be unable to kill them." EndIf If (InfoPlayerfaction = GmFaction) FactionMsg$ = "Bounty is on a gm and you will be able to kill them." EndIf EndIf Namelisted1$ = + NamePick + " Bounty.Txt" Bountylist1% = OpenFile(Namelisted1) Repeat New1Read$ = ReadLine(Bountylist1) ;Bounty name NewRead1$ = New1Read New2Read$ = ReadLine(Bountylist1) ;title NewRead2$ = New2Read New3Read$ = ReadLine(Bountylist1) ;reward NewRead3% = New3Read New4Read$ = ReadLine(Bountylist1) ;date issued NewRead4$ = New4Read New5Read$ = ReadLine(Bountylist1) ;reason for bounty NewRead5$ = New5Read New6Read$ = ReadLine(Bountylist1) ;Player name that posted bounty NewRead6$ = New6Read DoEvents(10) EndOfFile% = Eof(Bountylist1) Until (EndOfFile = 1) ;Flash printing a few times FlashAmount% = 7 Repeat FlashAmount% = FlashAmount - 1 CloseDialog(player, ChatBox) ChatBox$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre DialogOUtpUt(Player, ChatBox, "----- Printing info. -----") Doevents(900) Until (FlashAmount <= 0) ;output info to player abounty bounty CloseDialog(Player, ChatBox) ChatBox$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre DialogOutPut(Player, ChatBox, "---------- Bounty Info ---------- ") DialogOutPut(Player, ChatBox, "Name: " + NewRead1 + " Reward: " + NewRead3) DialogOutPut(Player, ChatBox, "Title: " + NewRead2) DialogOutPut(Player, ChatBox, "Date Issued: " + NewRead4) DialogOutPut(Player, ChatBox, "Poster Name: " + NewRead6) DialogOutPut(Player, ChatBox, "Bounty Reason: " + NewRead5) DialogOutPut(Player, ChatBox, "------ Check page 2 next window ------") ChatBox1$ = OpenDialog(Player, Target, "Bounty Hunter", 521) ;added default textre DialogOutPut(Player, ChatBox1, "Curr zone of bounty: " + BountyZone) DialogOutPut(Player, ChatBox1, "Bounty Online status : " + BountyIsOnline) DialogOutPut(Player, ChatBox1, "Bounty Faction: " + Bountyfaction) DialogOutPut(Player, ChatBox1, "Your Faction: " + InfoPlayerfaction) DialogOutPut(Player, ChatBox1, "Faction Info: " + FactionMsg) DialogOutPut(Player, ChatBox1, "-------- End Bounty Info -------- ") DialogInput(Player, ChatBox1, "Close both windows") CloseDialog(Player, ChatBox) CloseDialog(Player, ChatBox1) Return End Function