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Zonestab

The Zones Tab

The Zones Tab is the actual “meat and potatoes” of the entire Realm Crafter Engine. This is where you can place the terrain, scenery (trees, buildings), change weather, add water, lava, particle effects, sounds, music, player zone in portals and much more.

The GUI interface for the Zones Tab surrounds the preview / work window. The GUI controls are fairly straight forward, even though there are a large amount of changes that happen with in the window depending on which part of the zone you are working with.

Controls[]

Keyboard or Mouse Command

Effect

Space Bar + Left Mouse Button

Move Camera Forward

Space Bar + Right Mouse Button

Move Camera Backwards

Space Bar + Mouse

Mouse Look

Select GUI Button + Left Mouse Button

Select Item (must be in the specific mode to select item i.e. Emitter must be in Emitter Mode)

Select GUI Button + Right Mouse Button

Remove Selection Box from Selected Item

Move GUI Button + A Key

Move Item Vertically Up

Move GUI Button + Z Key

Move Item Vertically Down

Move GUI Button + Up Arrow Key

Move Item Away

Move GUI Button + Down Arrow Key

Move Item Towards

Move GUI Button + Left Arrow Key

Move Item Left

Move GUI Button + Right Arrow Key

Move Item Right

Move GUI Button + Left Mouse Button

Move and Place selected item

Move GUI Button + Right Mouse Button

Unselect Item

Rotate GUI Button + Left Mouse Button

Rotate Item Clockwise / Counter Clockwise

Rotate GUI Button + Right Mouse Button

Unselect Item

Rotate GUI Button + A Key

Tilt Item Counter Clockwise

Rotate GUI Button + Z Key

Tilt Item Clockwise

Rotate GUI Button + Up Arrow Key

Rotate Item Away

Rotate GUI Button + Down Arrow Key

Rotate Item Forward

Rotate GUI Button + Left Arrow Key

Rotate Item Counter Clockwise

Rotate GUI Button + Right Arrow Key

Rotate Item Clockwise

Scale GUI Button + Left Mouse Button

Scale item uniformly up or down depending on mouse movement *be careful if you scale the item down to far, it will fall under the terrain*

Scale GUI Button + Right Mouse Button

Unselect item

Scale GUI Button + A Key

Stretch Item Up / Down

Scale GUI Button + Z Key

Squish Item Up / Down

Scale GUI Button + Up Arrow Key

Stretch Item Front / Back

Scale GUI Button + Down Arrow Key

Squish Item Up / Down

Scale GUI Button + Left Arrow Key

Squish Item Left / Right

Scale GUI Button + Right Arrow Key

Stretch Item Left / Right

Delete Key with Any GUI Button

Remove the selected item from the screen

Camera Control – Num Pad 7

Move Camera Down Vertically

Camera Control – Num Pad 9

Move Camera Up Vertically

Camera Control – Num Pad 8

Move Camera Forward

Camera Control – Num Pad 4

Move Camera Left

Camera Control – Num Pad 6

Move Camera Right

Camera Control – Num Pad 1

Rotate Camera Left

Camera Control – Num Pad 2

Move Camera Back

Camera Control – Num Pad 3

Rotate Camera Right

GUI Buttons[]

Zones GUI Button and Option

Effect

New Zone Button

Allows for creation of a new zone

Save Zone Button

Saves the Current Zone

Delete Zone Button

Deletes the Zone from your computer

Left Arrow

Undo

House

Scenery Mode

Sphere 

Terrain Mode

Lightning Bold  

Emitter Mode

Funnel

Water Mode

Lock 

Collision Box Mode

Music Note

Sound Zone Mode

Package

Trigger Mode

Arrows

Waypoint Mode

Cog

Portal Mode

Star

Environment Options

Two Cogs

Other Options

Current Zone Pull Down

Select one of the zones in your game

Select Button

Select an object in the zone

Move Button

Allows for moving of the selected object with keyboard and mouse

Rotate Button

Allows for rotating of the selected object with keyboard and mouse

Scale Button

Allows for scaling in size of the selected object with keyboard and mouse

Precise Button

Allows for exact movement, rotation or scaling of selected object with keyboard or mouse

Camera Speed

Change the speed of the camera

Gui buttons

Precise Control GUI Commands

Effect

Position X

Adjust the exact position of the item along the X axis of the map

Position Y

Adjust the exact position of the item along the Y axis of the map

Position Z

Adjust the exact position of the item along the Z axis of the map

Pitch

Adjust the Pitch of the item

Yaw

Adjust the Yaw of the item

Roll

Adjust the Roll of the item

Scale X

Adjust the Scale of the selected item along its X axis

Scale Y

Adjust the Scale of the selected item along its Y axis

Scale Z

Adjust the Scale of the selected item along its Z axis

Scenery GUI Buttons[]

Scenery1

Before Scenery GUI Buttons and Options

Effects

Align to Ground (check box)

Sends the selected object to the terrain

Change Button

Changes which mesh will be droppable on the terrain

Scenery2

After Scenery GUI Buttons and Options

Effects

Animation Mode Pull Down

Set the Animation mode for the scenery item (If animated) between constant looping, constant ping pong, none, or when selected.

Inventory Size Scroll Box

Set the number of inventory in the scenery item

Collision Mode

Set the collision mode for the item specifically. Collision types include None, Sphere, Box, and Polygon

Scenery can be owned Check Box

Dictates if the scenery item can be owned by a player

Duplicate Button

Duplicates the scenery item, placing it on top of the original.

Terrain GUI Buttons and Options

Effects

Change Heightmap Button

Loads a grey scale map used for terrain

Reset Button

Resets the map to default

Collision Box Mode GUI Buttons[]

Collisionboxmode

Collision Box Mode GUI Buttons and Options

Effects

No GUI for Collision Box Mode

No Effect

The Collision Box Mode has no actual GUI, but turns on and off the Box collisions which can be used for blocking areas of the zone. This is important for testing purposes. It is also something to keep in mind if you have actors and players dropping through the terrain you may have to place a box there.

To place a box use Control Right Click and you can move/scale it as needed.

Emitter GUI Buttons and Options[]

Emitter

Emitters GUI Buttons and Options

Effects

Emitter Placement Text box

The available emitters that you may place on in the zone

Change Texture Button (after placing emitter)

Change the emitters texture to a new one

Environment GUI Buttons and Options[]

Enviroment

Environment GUI Buttons and Options

Effects

Zone is out doors check box

Select if the zone is out doors or indoors

Sky Button

Select the skybox for your zone

Stars Button

Select the stars box for your zone

Clouds

Select the cloud plane for your zone

Storm Clouds

Select the storm cloud textures for your zone

Rain Rolling Box

Select the percentage of change that it will rain in the zone

Snow Rolling Box

Select the percentage of chance that it will snow in this zone

Fog Rolling Box

Select the percentage of chance that it will be foggy in the zone

Storm Rolling Box

Select the percentage of chance that there will be a storm in this zone

Wind Rolling Box

Select the percentage of chance that there will be a wind in this area

Link Weather to this area

Link all the weather in the zone to another zone (such as in a city/town)

Minimum/Maximum Fog Range Slider Bar

Select the fog camera range distance for this zone

Fog Color Red/Green/Blue Sliders

Select the fog color by adjusting the sliders

Ambient Light Color

Select the ambient light by adjusting the sliders

Gravity Rolling Box

Select the amount of gravity in this zone

Default Light Pitch

Set where the light is directed from (Interior lighting)

Default Light Yaw

Set where the light is directed from (interior lighting)

Slope Restriction Set the max slope angle that the player can climb.

Other GUI Buttons and Options[]

Other

Other GUI Buttons and Options

Effects

Entry Script

Play a script upon entry to this zone

Exit script

Play a script upon exit to this zone

PvP Enabled Check Box

Enable Player versus Player combat in this zone

Load Image Change/None

Select an image to be loaded as the player enters this zone during the process that the zone and elements are being created

Load Music Change/None

Select the music to be played as the zone is loading for the player

Map Texture Change

Change the texture coloring for the terrain

Portal GUI Buttons and Options[]

Portal

Portal GUI Buttons and Options

Effects

Portal Name Box

Give a portal a name

Linked Area Pull Down

Select the area where the portal will allow travel to

Linked Portal Name Pull Down

Select the name of the portal in the selected zone to be the destination

Sound Zone GUI Buttons and Options[]

Sound

Sound Zone GUI Buttons and Options

Effects

Choose Sound

Select the sound to place

Choose Music

Select the music to play in the zone

Terrain Mode Buttons and Options[]

Terrainmodebutton

Terrain GUI Buttons and Options

Effects

Change Heightmap

Change the heightmap used for the terrain

Reset

Reset sends the terrain back to its default setting

Trigger GUI Buttons and Options[]

Trigger

Trigger GUI Buttons and Options

Effects

Trigger Script Pull Down

Select the Trigger Effect to be placed in the zone

Script Function Pull Down

Select the Script to be placed in the zone

Water Mode GUI Buttons and Options[]

Before water

Before water placement.

Water Mode Before GUI Buttons and Options

Effects

No GUI for Water

No Effect for Water

While there is no actual GUI for the Water Mode, until you place where the water needs to go. All you need to do for creating water is to right click on the map (in a depression of some type) where you wish to have your water.

After water

After water placement.

Water Mode After GUI Buttons and Options

Effects

Red, Green, Blue Sliders

Change the Color of the Water

Change the Surface Texture Button

Change the base texture of the water

Texture Scale Scroll Box

Change the scale of the texture

Opacity Slider Bar

Change the transparency of the actual water

Damage Per Second Scroll Box

Set the damage per second when touching the water

Damage Type Pull Down

Set the Damage Type of the Water

Waypoint GUI Buttons and Options[]

Waypoints

Waypoint GUI Buttons and Options

Effects

Set Next Waypoint A and B

Set the path between two different waypoints

Spawn this Actor Pull down

Spawn a specific actor from that waypoint

Spawn Script Pull Down

Select the specific spawn script for the waypoint

Right Click Script Pull Down

Select the specific script which runs upon a right click by a player

Death Script Pull Down

Run a specific death script at the waypoint for actor

Spawn Delay Scroll Box

Set the delay between spawns the waypoint

Number to Spawn Scroll Box

Set the number of actors to spawn each time

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